ChronosMM | Routines |
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Used by the routine at L58392. Used only when exploding the player.
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DELAY | 58383 | LD BC,2048 | Prepare to delay for 8 counts of 255 cycles | |
This entry point is used by the routine at GET_PLAYER_INPUT.
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DELAY_0 | 58386 | DEC C | ||
58387 | JR NZ,DELAY_0 | |||
58389 | DJNZ DELAY_0 | |||
58391 | RET |
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