ChronosMM | Routines |
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Used by the routines PLAY_GAME and GET_PLAYER_INPUT.
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L56194 | 56194 | LD A,(59661) | ||
56197 | CP 9 | |||
56199 | JP C,L56194_0 | |||
56202 | LD A,9 | |||
L56194_0 | 56204 | LD B,20 | ||
56206 | LD C,7 | |||
56208 | CALL L56300 | |||
56211 | LD B,7 | Prepare to loop 7 times | ||
56213 | LD IX,59660 | Point IX at UNKNOWN_BYTE | ||
L56194_1 | 56217 | PUSH BC | ||
56218 | LD A,22 | |||
56220 | ADD A,B | |||
56221 | LD C,A | |||
56222 | LD B,20 | |||
56224 | LD A,(IX+0) | |||
56227 | DEC IX | |||
56229 | CALL L56300 | |||
56232 | POP BC | |||
56233 | DJNZ L56194_1 | Loop 7 times | ||
56235 | RET |
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